New Skill Forged: Core Techniques and Algorithms in Game Programming
New Skill Forged
Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau. 600 pages.
Comprehensive game programming reference: fixed-timestep game loop, component-entity architecture, game AI (FSM/A*/steering/influence maps), 3D pipeline (BSP/LOD/terrain), skeletal animation with IK, camera systems (FPS/third-person/cinematic), particle systems, and multiplayer networking with interpolation.
What this skill teaches Claude to do:
- Implement fixed-timestep game loop with accumulator pattern
- Build FSM-based enemy AI with seek/flee/arrive/pursuit steering behaviors
- Implement A* pathfinding and influence maps for tactical AI
- …and 4 more
Browse the full skill at /skills/core-game-programming
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