New Skill Forged: Core Techniques and Algorithms in Game Programming

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New Skill Forged

Core Techniques and Algorithms in Game Programming by Daniel Sanchez-Crespo Dalmau. 600 pages.

Comprehensive game programming reference: fixed-timestep game loop, component-entity architecture, game AI (FSM/A*/steering/influence maps), 3D pipeline (BSP/LOD/terrain), skeletal animation with IK, camera systems (FPS/third-person/cinematic), particle systems, and multiplayer networking with interpolation.

What this skill teaches Claude to do:

  • Implement fixed-timestep game loop with accumulator pattern
  • Build FSM-based enemy AI with seek/flee/arrive/pursuit steering behaviors
  • Implement A* pathfinding and influence maps for tactical AI
  • …and 4 more

Browse the full skill at /skills/core-game-programming


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